Product Overview
IGN (9.2/10) – “Players who really take the time to enjoy the experience are rewarded too. The more runes, bone charms and money you find, the more you can augment and upgrade your character, and the more bad-ass you’ll become.”
EDGE (9/10) – “It’s a rare delight to play a game with such consistency of vision, its art design, level architecture, rulesets, storylines and writing all working in lockstep.”
Gamespot (9/10) – “It’s a rare game that feels so compulsively re-playable, but Dishonored is such a game.”
Official PlayStation Magazine (9/10) – “It’s a wake-up call for first-person gaming, resurrecting long-lost values and casually plunging a knife into the neck of the generic sequel.”
Official Xbox Magazine (9/10) – “Arkane Studios has crafted what’s likely the year’s best new IP, and by tapping into elements of so many of this generation’s greatest games, this adventure sneaks up, grabs you, and won’t let go.”
The Verge (9/10) – “With everything against it, Arkane has created a game with a unifying vision and design that stands apart from its contemporaries as something different. But more importantly, Dishonored succeeds as an ambitious game not content to take one thing and do it well.”
Destructoid (9/10) – “Dishonored is that game of 2012. It’s the big intellectual property that comes to retail and shows up the competition by being bold, original, and — more importantly — brilliant. Easily deserving of its place among the BioShocks and the Borderlandses, Arkane’s aggressive, non-aggressive, unsubtle, sneaky, thoroughly versatile tale of intrigue makes for the kind of game that reminds us this generation isn’t all straightforward shooters and “me too” trend-seekers.”
GameArena (10/10) – “Dishonored, like Thief, or Deus Ex, is one of those timeless games you’ll play a dozen times.”
GameSpy (4.5.5) – “A supernatural work of videogame art.”
The Escapist (5/5) – “Grab it so you’ll know what everyone is talking about when the Game of the Year conversations start happening.”
Kotaku – “It’s a bizarre, eclectic blend, the type of combination that might seem too ambitious to work. But the resulting game is nothing short of a masterpiece.”
Giant Bomb (4/5) – “Dishonored is an excellent game, and one worthy of your attention.”
GamesRadar (4.5/5) – “Dishonored is a game that you won’t want to miss.”
Rock, Paper, Shotgun - “Dishonored is a work of rare imagination and skill, the sort of thing that can’t simply be copied and repeated.”
Joystiq (4.5.5) – “Dishonored is remarkably polished, bending stealth action in new directions and offering plenty of freedom.”
Game Informer (8.75/10) – “The team at Arkane Studios has injected an array of cool possibilities into the simulated city of Dunwall, and discovering them all is a blast.”
CVG (9.5/10) – “One of the greatest games of this generation.” (video review below)
Dishonored™ is an all-new first-person action game under development at Arkane® Studios. Under the direction of co-creative directors, Raphael Colantonio, lead designer on Arx Fatalis®, and Harvey Smith, lead designer on Deus Ex®, Dishonored is set for release on the Xbox 360®video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows® in 2012.
You are the once-trusted bodyguard of the Empress. Framed for her murder and driven by revenge, you must become an infamous assassin, known only by the disturbing mask that has become your calling card. As you navigate a world torn apart by plague and oppressed by a government armed with strange new technologies, the truth behind your betrayal is as murky as the waters surrounding the city. The choices you make will determine the fate of the world, but no matter what happens your old life is gone forever.
Features
- Sandbox Assassination - Approach your targets with precise first-person control and eliminate them with your own ruthless strategy. With numerous powers and tools at your disposal, each encounter plays out based on hundreds of factors.
- Action With Meaning - Battle your way through the world and exact fierce revenge, or move like a ghost and resist corruption. The way you play and who you decide to execute (or spare) will ultimately determine the fate of the country.
- Discover Dunwall - Enter an industrial retro-future world envisioned by Half-Life 2 art director Viktor Antonov. As you stalk through the decaying city streets you’ll discover a complex world – a plague-infested whaling city where half of the population is dead or dying and the other half live in fear of an oppressive regime.
- Supernatural Powers - Make use of the dark arts to surprise and assassinate your enemies. Teleport from rooftop to windowsill for stealth approaches, or bend time itself to orchestrate unearthly executions.